THE INCISPHERE AND YOU

If you are going to be seeing stories unfold and characters develop, you have the right to know about the world! That is where this guide is from! It will teach you about the entities of the Incisphere, its planets, and its constructs! The Incinisphere is the setting of Sburb, each Session having slight changes.

THE HORRORTERRORS

The Horrorterrors (otherwise known as the Outer Ones, or the Voidful) are a construct within each session that seems to lack independence between them. In other words; the Horrorterrors exist in every dimension, and their omnipotence out at the edge of the Incinisphere leaves them a singularity of the time-space continuum. To clarify, each session does not create their own version of the same group, each Session shares a group.

The Horrorterrors are shown to be anonymous to the players. But we do know that they hold complex systems, and rarely ever make contact with the players. However, they will sometimes reach out to certain players in the event they need help, or the player makes an eternal contract with them, becoming their representative to the rest of the Session. They usually only appear to Derse-Dreamers due to their common grounds of Darkness and Solemn acts. Players such as Ian have shown a twisted fascination with them long before the Game. Seeing their forms directly is unfathomable due to the fact that they only appear to players via whispers.

THE VEIL

The Veil is an outer ring of meteors drifting across space. Past them, the Voidful and the planet Derse can be found. Atop the rocks are labs and other buildings used for things such as Ectobiology (The act of sending back baby versions of your team to the past upon a meteor to ensure their birth.) take place. During the Reckoning, the Meteors fly at Skaia, and Skaia uses its shields to send the Ectobiological Meteor back to the past, and the other ones back to present day Earth. The meteors are then used as the same ones found colliding with Earth as a player enters the game.


THE KINGDOM PLANETS

PROSPIT: THE KINGDOM OF LIGHT

Prospit is a Planet orbiting Skaia. It is a city of Gold and happiness, little crime taking place. However, the kingdom has grown weak in recent eons, thus making it unable to keep a proper strength in its battle with Derse, leaving it destined to be destroyed. Space players are destined to reside here due to their creativity. The Players of Prospit see visions of the future if they gaze into the clouds of Skaia.

KNOWN PROSPIT DREAMERS

-Julie

-Ava

-Riley

DERSE: THE KINGDOM OF DARKNESS

Derse is the planet close to the Outer Ring of the Incinisphere. It is a city of purple spires and houses, crime, and corruption everywhere. However, it is strong, guaranteeing it a win in the war on Prospit. Time Players are destined to reside there due to their connections with death, whether by being a bringer of it, or confronting it (metaphorically or literally). The Players on Derse are commonly hunted down by soldiers and assassins. The Derse Dreamers are meant to work as double agents against the royalty. Dreamers tend to hear the voices of the Horrorterrors.

KOWN DERSE DREAMERS

-Ian

-Ben

-Callie

THE SBURB PLANETS

Each Sburb player needs an overworld, that is where the Planets come in! Each Planet is personalized for each player. The planets contain the enemies and NPCs found in each Session. Planets hold their player's homes, Quest Beds, and Denizens. (See "Constructs")

IAN'S: LAND OF SKY AND PENDULUMS

A Land of Clouds, blue skies, and Floating Gears, Ian's quest upon the planet is to get to his Denizen of Time, Hephestus, and use his hammer to start up the gears again, bringing the villagers back to his land, as they are scattered all across space. 

JULIE'S: LAND OF HIVES AND FROGS

A Land made of Honeycombs and an outer shell of honey, Julie's quest is to awaken her Denizen of Space, Echidna, and have her use her power to cure the now poisoned rivers of honey, healing the little pockets of villagers left. As a Space player, her job is to also use her power's as a Space player to capture the frogs on the planet and breed the frog that will give birth to the new universe.

BEN'S: LAND OF GRAVES AND HOBOS

A Land of ruins, green skies, and corpses, Ben's planet is a special case. Due to the noxious fumes and airborne disease, a gas mask is required at all times. Ben's quest is to get to his Denizen and stop it from releasing the gases onto the land. Then, he must plug up the craters releasing it.

CALLIE'S: LAND OF FELT AND SILVER

A land of Green floors and silver rock jutting out of the ground, Callie's land is a hub for mining and training. Callie's Quest is relatively unknown. 

RILEY'S: LAND OF VELVET AND VINE

A land of bright, red floors and forests, her Quest is otherwise nonexistent due to the empty nature of it. 

AVA'S: LAND OF DREAMS AND GEMS

A land of purple skies and crystals everywhere, Ava's quest is to solve the "Ultimate Riddle" by collecting clues on the planet. Legends upon the planet state that the riddle is unsolvable and only those who can kill the Denizen will solve it.

SKAIA

Skaia is the main planet within Sburb, and is a needed key to beat the game. As the players progress Prototyping their Sprites (See "Constructs"), the planet advances. Past the thick layer of the clouds sits the Battlefield, a large checkered field of trees and rivers running across it. If the game is played properly, the Prototyping will free the Kingdoms from their stalemate, and the battle will take place. If Skaia is destroyed, however, the impending explosion is to completely wipe the Session dry, killing everyone. 

© 2017 Anthony Garfield. All rights reserved.
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